Casa de Guerre

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Casa de Guerre

Postby FredericktheGreat » Mon Apr 22, 2013 6:24 pm

Well we have 6 lads getting together this Wednesday to play another Napoleonic playtest game. 1515 points each side this time. It should be a cracker with Soult and Wellington fighting it out. :D Will take loads of pics and let everyone know how it goes.

French Order of Battle: 1515 points
Army Commander: Soult, Class 2, Excellent, (Auto) 48 inches 105 points

Army Reserve Artillery:

1x Class 6 12# Artillery Battery 70 points

1st Corps Commander: Grenier Class 1, Experienced, (3+) 14 inches 30 points

1st Division: Dombrowski, Superior, (1+) 6 inches (Rally 4 inches) 260 points
(Division is Steadfast) (10 bases before Battle Damaged)
1x Class 5 Skirmish Battalion, 8 figs, Skirmish
3x Class 5 Polish Line Regiments, 16 figs, Napoleonic, Steadfast, Dla Polska
1x Class 5 French Light Regiment, 24 figs, Napoleonic, March, Full Strength, Light Infantry,
1x Class 6 Polish 6# Foot battery
2nd Division: Marignon, Experienced, (3+) 4 inches 190 points
(8 bases before Battle Damaged)
1x Class 5 Skirmish Battalion, 8 figs, Skirmish
3x Class 5 French Line Regiments, 16 figs, Napoleonic, March
1x Class 5 French Light Regiment, 16 figs, Napoleonic, March, Light Infantry,
1x Class 6 French 6# Foot battery

Corps Cavalry Division: Krasinski, Experienced, (3+) 4 inches 200 points
(7 bases before Battle Damaged)

2x Class 5 Chasseur Regiments, 8 figs, Fire at the Halt, Light Cavalry
1x Class 4 Neapolitan Chasseur Regiment, 8 figs, Light Cavalry, Weak
1x Class 6 Vistula Lancer Regiment, 8 figs, Light Cavalry, Lancers, Exploit
1x Class 6 French 6# Horse battery
2nd Corps Commander: Suchet, Class 1, Experienced, (3+) 14 inches 30 points
3rd Division: Gudon, Experienced, (3+) 4 inches 190 points
(8 bases before Battle Damaged)
1x Class 5 Skirmish Battalion, 8 figs, Skirmish
3x Class 5 French Line Regiments, 16 figs, Napoleonic, March
1x Class 5 French Light Regiment, 16 figs, Napoleonic, March, Light Infantry,
1x Class 6 French 6# Foot battery

4th Division: Legrand, Average, (4+) 3 inches 145 points
(10 bases before Battle Damaged)

1x Class 5 Skirmish Battalion, 8 figs, Skirmish
3x Class 4 French Reserve/Legion Regiments, 16 figs, Napoleonic
1x Class 5 Swiss Regiment, 16 figs, Napoleonic, March, Steadfast
1x Class 5 German regiment, 16 figs, Napoleonic
1x Class 6 French 6# Foot battery
1st Cuirassier Division: Doumerc, Experienced, (3+) 4 inches 295 points
(8 bases before Battle Damaged)
2x Class 7 Cuirassier Regiments, 8 figs, Heavy Cavalry, Exploit
2x Class 5 Chevauleger Regiments, 8 figs, Medium Cavalry, Lances
1x Class 6 French 6# Horse battery

Special Rules:
Napoleonic – 2 operations, may only use 1 operation moving tactically
March – May move twice tactically in column or march column
Dla Polska – “For Poland” All infantry are steadfast and so is the division, Battle damaged +1 base
Lances – Re roll failed break the bayonets tests
Steadfast Division – +1 when conducting a divisional morale test
Steadfast – Re roll failed shaken tests
Exploit – May charge again after winning a melee
Medium Cavalry - +3 in melee
Heavy Cavalry - +4 in melee
Horse – Horse batteries have 3 operations
Trained Gunners – Reroll 1 failed hit when firing. N/A canister.
Expert Gunners – Reroll all failed hits. N/A canister
Light Infantry – 4+ ignore getting disordered in terrain when moving or changing facing/formation
Full Strength – 24 figures not 16 figures
Weak – Reduce chance to become battle damaged by 1 base.


British Order of Battle: 1515 points
Wing Commander: Wellington Class 3, Excellent, (Auto), Lucky, Charismatic, 48 inches 195 points

1st Division: Crawford, Superior, (1+) 6 inches (Rally 4 inches) 350 points
(Light Division) (Move Twice in Line) (8 bases before Battle Damaged) (Steadfast Division)
1x Class 6 95th Rifles Skirmish Battalion, 8 figs, Skirmish, Rifles, Marskmen
2x Class 6 British Light Regiments, 16 figs, Napoleonic, British Drill, Light Infantry
1x Class 6 KGL Light Regiment, 16 figs, Napoleonic, British Drill, Light Infantry
1x Class 5 Portuguese Light Regiment, 16 figs, Napoleonic, British Trained, Light Infantry
1x Class 6 British 6# Foot battery
2nd Division: Abercromby, Experienced, (3+) 4 inches 190 points
(6 bases before Battle Damaged) (Steadfast Division)
1x Class 6 Skirmish Battalion, 8 figs, Skirmish, Rifle Companies
2x Class 5 British Line Regiments, 16 figs, Napoleonic, British Drill
1x Class 5 Portuguese Regiment, 16 figs, Napoleonic, British Trained
1x Class 6 British 6# Foot battery
2nd Division: Abercromby, Experienced, (3+) 4 inches 190 points
(6 bases before Battle Damaged) (Steadfast Division)
1x Class 6 Skirmish Battalion, 8 figs, Skirmish, Rifle Companies
2x Class 5 British Line Regiments, 16 figs, Napoleonic, British Drill
1x Class 5 Portuguese Regiment, 16 figs, Napoleonic, British Trained
1x Class 6 British 6# Foot battery

1st Dragoon Brigade: Wolcott, Average, (4+) 3 inches 235 points
(6 bases before Battle Damaged)
3x Class 6 British Dragoon Regiments, 8 figs, Medium Cavalry, Exploit, Impetuous
1x Class 7 British 9# Horse battery

KGL Dragoon Brigade: Anson, Average, (4+) 3 inches 245 points
(6 bases before Battle Damaged)

2x Class 6 KGL Dragoon Regiments, 8 figs, Medium Cavalry, Exploit
1x Class 6 British Dragoon Regiments, 8 figs, Medium Cavalry, Exploit, Impetuous
1x Class 7 British 9# Horse battery

Spanish Division: La Mancha, Poor, (5+) 2 inches 130 points
(14 bases before being Battle Damaged)

1x Class 5 Skirmish Battalion, 8 figs, Skirmish
1x Class 5 Light Regiment, 16 figs, Poor Regimental, Light Infantry
3x Class 4 Line Regiments, 16 figs, Poor Regimental
1x Class 4 Militia Regiment, 16 figs, Poor Regimental, Poor Shots, Short Range, Unreliable
2x Class 4 Provincial Light Cavalry Regiments, 8 figs, Hesitant Light Cavalry
1x Class 6 4# Battery

Special Rules:
Napoleonic – 2 operations, may only use 1 operation moving tactically
British Drill – Linear, Steadfast, British Fire
Linear – No disorder test when moving in line
British Fire – +1 to hit when shooting
Rifles – Re roll all failed hits when shooting
Rifle Companies – Re roll one failed hit when shooting
Impetuous – After each victorious melee must do an Uncontrolled Test immediately (6+)
Steadfast Division – +1 when conducting a divisional morale test
Steadfast – Re roll failed shaken tests
Exploit – May charge again after winning a melee
Medium Cavalry - +3 in melee
British Trained – re roll one failed hit, +1 to morale when performing disorder tests moving in line
Royal Horse – Royal Horse batteries have 4 operations
Expert Gunners – Re-roll all failed hits. N/A canister
Light Infantry – 4+ ignore getting disordered in terrain when moving or changing facing/formation
Marksmen – 1 base may target any enemy general inside 8 inches, do a Fallen General test, marksmen base is always the first base to be removed from the Skirmish unit.
Poor regimental – 1 operation only
Short Range – 2 inches
Unreliable – Re roll all successful charge and being charged tests.
Blunderbuss – Re roll 1 failed hit
Poor Shots - -1 to hit
FredericktheGreat
 
Posts: 132
Joined: Mon Feb 04, 2013 5:24 pm

Re: Casa de Guerre

Postby FredericktheGreat » Tue Apr 30, 2013 7:13 pm

Oh what a complete smozzle for the British! All was going ok , not great until 1 regiment of Vistula Lancers went crashing through a British Dragoon Division and the Light Division. But I get ahead of myself, shall we start at the beginning.

We had 3 players per side playing this multiple corp Peninsular battle.

Wellington deployed the Light Division and British Dragoons on the left with the 1st British division and Spanish in the center and the second British Division on the right with the KGL Dragoons.

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The French set up 1st Corps facing the Light Division, 1st British Division and the British Dragoons, while the 2nd Corps faced the Spanish, British infantry divisions and KGL Dragoons. Doumerc's Heavy Cavalry division menacing the British right flank.

Image

The Battle began with the French Division under Gudon storming the Spanish on the Hill. Now these Spanish were all low quality except for the Light infantry and were more likely than not to panic at the first opportunity. However when a French reinforced brigade (3x infantry regiments) stormed the hill overrunning the 4# battery and a Spanish Line regiment, surprisingly the rest of the division, including the Provisional Light Cavalry lingering behind the first line did not become shaken as a result of the assault nor again from the 12# battery or 6# battery that also supported the attack, holding firm. The Spanish cavalry responded with amazing gallantry overrunning the French regiments and forcing them to retire behind the cover of the Polish division with minor casualties.

Image

Some minor skirmishing and maneuvering ending the turn.

Next turn saw the the French Reserve Division seize the town. A key part of the French plan and although they could not garrison it since the enemy was too close, they packed 3 regiments in line throughout the buildings and gardens and fields on the edge of the town giving them cover and still loads of firepower.

Image

The next turn or two saw the advance of the French Light cavalry division under Kaminski. The Neapolitan Chasseurs actually managing to catch a British RHA battery unsupported and run it down but not without taking 5 casualties as a result of defensive fire and melee.

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The British Dragoons responded by running down the Chassuers and following up against the Brigade of French Chasseurs behind which after a surprisingly sharp fight ran.

The Polish Division charged the remaining Spanish on the hill clearing the way to turn the British flank, while Marignon's French Division pressed the British to their front.

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The French losses were horribly as the British fire took its toll but the overwhelming numbers and the Polish successful ability at working away at the British flank after having driven the Spanish division from the hill had the 1st British division looking very vulnerable.

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The Second Corps having redressed its ranks sent Gudon's division in against the 2nd British division currently attacking the Reserve Division in the town. At the same time the French Cuirassier division charged the outnumbered KGL Dragoons driving them from the field and sending the remnants of the Spanish division panicking off the table in their turn. Overwhelmed by two divisions and threatened by the French Cuirassiers the 2nd British division crumbled away. As you can see from the picture below there used to be a Spanish division on the hill a British division facing the town and 3 regiments of British and KGL Dragoons on the flank where the Cuirassiers and Lancers now are.

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The French 1st Corps having begun well was now becoming shaky. The remnants of the Spanish Division counterattacked the Polish regiments who had left their flank open charged and bayoneted 2 Polish regiments. Even though the Poles were attacked on the flank the Spanish were shaky but they still passed their morale tests to charge the Poles. At the same time the full weight of the Light division came crashing down on Marignon's French division, literally blowing away 1 regiment and mauling another.

IT was then that the unthinkable happened. Two British Dragoon regiments with Wellington and the Cavalry commander attached charged the Polish Lancers. The Lancers outnumbered and outclassed, medium vs lights and out-generaled (Wellington is a charismatic commander) needed to roll a 6 and the British roll a 1 even to draw the combat. This is exactly what happened. The Dragoon regiments already having suffered casualties now each lost a stand reducing their morale, the British cavalry commander had his horse shot from under him and Wellington was presumed killed and removed from the game. Dodgy Brad rolling 12 on 2d6 in order to kill Wellington. (There is no revision here at all :oops: but Wellington was later found unconscious under his horse by some 95th riflemen, one of whose names was Sharpe and carried to safety. The fall from his horse had knocked him out, but some Brandy and warm rhubarb water rubbed on his bruised body was enough to revive the Duke, ready to fight again ;) ) Anyway if each Dragoon regiment rolled a 6 I they would retreat. Yup each Dragoon regiment rolled a 6 and ran for their dear lives, (well more accurately galloped away for their dear lives!) The Vistula Lancers have exploit and with bayonets leveled smashed into the flank of the Portuguese Lights destroying the regiment. Then in their turn the Polish lancers charged the Flank of a British and a KGL light regiment breaking them as well.

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As the army morale phase clicked into place, all the British Divisions were either temporarily battle damaged or permanently battle damaged, so the British army could not pass army morale. The French had a number of divisions also permanently or temporarily battle damaged and on a roll of 5+ they would be broken as well. The French rolled a 6 for their army morale. A good thing really because the French victory would have gone from 7-2 to a 9-2 victory. What a flogging! Well done to French who timed their attacks very well and this won them the day in the end!
FredericktheGreat
 
Posts: 132
Joined: Mon Feb 04, 2013 5:24 pm

Re: Casa de Guerre

Postby JazzMonster101 » Wed May 01, 2013 9:28 am

Oh the humanity. To see the English humbled so! Great game again Drew but I must dispute one fact. WELLINGTON IS DEAD! Finding him under his horse indeed. Brad's lancers did him like a dinner, skewered him like a kebab I tell you. What a game. While the infantry did most of the heavy lifting it was the clearing of the French left by the Cuiraissiers and Dragoons (against an equal number of British and Spanish dragoons and hussars with Wellngton attached) and the brave charge of the Spanish lancers which put to bed any chance of a British recovery. Men of the match (apart from the Polish lancers obviously) were the Spanish who thwarted the initial attempt by my French infantry to split the British commands and capture the hill and then counter-attacked well near the end of the game. Still it was not enough to save the allies...viva la France!
JazzMonster101
 
Posts: 2
Joined: Fri Apr 12, 2013 4:31 pm

Re: Casa de Guerre

Postby FredericktheGreat » Wed May 01, 2013 2:35 pm

Noooooooooooo! They do say that the winners rewrite history :D I cannot be the one who killed Welly, he was saved by Sharpe who found him alive and unconscious, he is not dead I tell, honestly! :oops:
FredericktheGreat
 
Posts: 132
Joined: Mon Feb 04, 2013 5:24 pm


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