Frog in the Hole

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Frog in the Hole

Postby FredericktheGreat » Thu Apr 11, 2013 8:04 pm

I had the privilege of watching and taking photos of another great game of Grand Battles - Napoleon. This time it was a Peninsular French vs Peninsular British 1000 point game. Order of Battle below. Sadly my camera ran out of battery quickly so I have only a few shots of the game.

French Order of Battle: 1000 points
Corps Commander: Grenier Class 1, Experienced, (3+) 14 inches 30 points
1st Division: Dombrowski, Superior, (1+) 6 inches (Rally 4 inches) 260 points
(Division is Steadfast) (10 bases before Battle Damaged)
1x Class 5 Skirmish Battalion, 8 figs, Skirmish
3x Class 5 Polish Line Regiments, 16 figs, Napoleonic, Steadfast, Dla Polska
1x Class 5 French Light Regiment, 24 figs, Napoleonic, March, Full Strength, Light Infantry,
1x Class 6 Polish 6# Foot battery
2nd Division: Marignon, Experienced, (3+) 4 inches 190 points
(8 bases before Battle Damaged)
1x Class 5 Skirmish Battalion, 8 figs, Skirmish
3x Class 5 French Line Regiments, 16 figs, Napoleonic, March
1x Class 5 French Light Regiment, 16 figs, Napoleonic, March, Light Infantry,
1x Class 6 French 6# Foot battery
3rd Division: Gudon, Experienced, (3+) 4 inches 190 points
(8 bases before Battle Damaged)
1x Class 5 Skirmish Battalion, 8 figs, Skirmish
3x Class 5 French Line Regiments, 16 figs, Napoleonic, March
1x Class 5 French Light Regiment, 16 figs, Napoleonic, March, Light Infantry,
1x Class 6 French 6# Foot battery
4th Division: Legrand, Average, (4+) 3 inches 45 points
(6 bases before Battle Damaged)
3x Class 4 French Reserve/Legion Regiments, 16 figs, Napoleonic
1st Cuirassier Division: Doumerc, Experienced, (3+) 4 inches 295 points
(8 bases before Battle Damaged)
2x Class 7 Cuirassier Regiments, 8 figs, Heavy Cavalry, Exploit
2x Class 5 Chevauleger Regiments, 8 figs, Medium Cavalry, Lances
1x Class 6 French 6# Horse battery
Special Rules:
Napoleonic – 2 operations, may only use 1 operation moving tactically
March – May move twice tactically in column or march column
Dla Polska – “For Poland” All infantry are steadfast and so is the division, Battle damaged +1 base
Lances – Re roll failed break the bayonets tests
Steadfast Division – +1 when conducting a divisional morale test
Steadfast – Re roll failed shaken tests
Exploit – May charge again after winning a melee
Medium Cavalry - +3 in melee
Heavy Cavalry - +4 in melee
Horse – Horse batteries have 3 operations
Trained Gunners – Re roll 1 failed hit when firing. N/A canister.
Expert Gunners – Re roll all failed hits. N/A canister
Light Infantry – 4+ ignore getting disordered in terrain when moving or changing facing/formation

British Order of Battle: 1000 points
Wing Commander: Beresford Class 1, Experienced, (3+) 16 inches 45 points
1st Division: Crawford, Superior, (1+) 6 inches (Rally 4 inches) 350 points
(Light Division) (Move Twice in Line) (8 bases before Battle Damaged) (Steadfast Division)
1x Class 6 95th Rifles Skirmish Battalion, 8 figs, Skirmish, Rifles, Marskmen
2x Class 6 British Light Regiments, 16 figs, Napoleonic, British Drill, Light Infantry
1x Class 6 KGL Light Regiment, 16 figs, Napoleonic, British Drill, Light Infantry
1x Class 5 Portuguese Light Regiment, 16 figs, Napoleonic, British Trained, Light Infantry
1x Class 6 British 6# Foot battery
1st Division: Abercromby, Experienced, (3+) 4 inches 190 points
(6 bases before Battle Damaged) (Steadfast Division)
1x Class 6 Skirmish Battalion, 8 figs, Skirmish, Rifle Companies
2x Class 5 British Line Regiments, 16 figs, Napoleonic, British Drill
1x Class 5 Portuguese Regiment, 16 figs, Napoleonic, British Trained
1x Class 6 British 6# Foot battery
2nd Division: Caldwell, Experienced, (3+) 4 inches 190 points
(6 bases before Battle Damaged) (Steadfast Division)
1x Class 6 Skirmish Battalion, 8 figs, Skirmish, Rifle Companies
2x Class 5 British Line Regiments, 16 figs, Napoleonic, British Drill
1x Class 5 Portuguese Regiment, 16 figs, Napoleonic, British Trained
1x Class 6 British 6# Foot battery
1st Dragoon Brigade: Wolcott, Average, (4+) 3 inches 225 points
(6 bases before Battle Damaged)
3x Class 6 British Dragoon Regiments, 8 figs, Medium Cavalry, Exploit, Impetuous
1x Class 7 British 9# Horse battery
Special Rules:
Napoleonic – 2 operations, may only use 1 operation moving tactically
British Drill – Linear, Steadfast, British Fire
Linear – No disorder test when moving in line
British Fire – +1 to hit when shooting
Rifles – Re roll all failed hits when shooting
Rifle Companies – Re roll one failed hit when shooting
Impetuous – After each victorious melee must do an Uncontrolled Test immediately (6+)
Steadfast Division – +1 when conducting a divisional morale test
Steadfast – Re roll failed shaken tests
Exploit – May charge again after winning a melee
Medium Cavalry - +3 in melee
British Trained – re roll one failed hit, +1 to morale when performing disorder tests moving in line
Royal Horse – Royal Horse batteries have 4 operations
Expert Gunners – Re roll all failed hits. N/A canister
Light Infantry – 4+ ignore getting disordered in terrain when moving or changing facing/formation
Marksmen – 1 base may target any enemy general inside 8 inches , do a Fallen General test, marksmen base
is always the first base to be removed from the Skirmish unit.

Both players are extremely good and are ranked in the top 8 in the Koenig Krieg rankings, so I was keen to see what they would do in the game. The British set up with the Light division spread out defending the Vineyard, and village on their far left. Opposite them was a Polish and French Division. Next to the British Light Division was the 1st British Line Division and covering the flank was the 2nd Line division. The Dragoon Brigade, somewhat outnumbered by the French Cuirassier Division facing the British on far right, deployed between the Light Division and 1st Line division, out of harms way. Facing the British 1st and second division was the French 2nd Division and the Reserve division made up of 3 regiments of Legion/Reserve/March regiments. Not particularly inspiring troops at the best of times. These hung well back garrisoning a village to the French rear for the whole game.

Image

True to form the french player, extremely aggressive player, sent forward the polish division and the 1st French Division to attack the Light Division. It was a good plan and during the two turns the strategy worked. The Light Division was spread out and deployed well ahead of the rest of the British Battle line. The French Cuirassier Division had been given orders to maneuver to the center, which they did without incident, thus threatening the whole British Line with the prospect of cavalry. For the first few turns the British were very reluctant to reinforce the Light Division with any other divisions due to the heavy cavalry threat. The Polish Division attacked the Vineyard and the French Division attacked the Village. The Portuguese Light regiment garrisoning the village was thrown out by a Brigade charge involving 2 French French Line Regiments. However the victory was not very great and the Portuguese lights retired without high casualties. The Polish set up a front line in front of the Vineyard composed of 2 Polish Line Divisions, a Skirmish Battalion and a Polish 6# Battery.

Image

A lively firefight erupted in the Vineyard with the French suffering heavy casualties. The KGL Light Regiment and the 95th Rifles Skirmish Battalion defended the vineyard stubbornly, driving off Polish attacks until the Polish launched 2 Polish Line Regiments and 1 Full Strength French Light Regiment, which drove the KGL Lights out of the vineyard. But at great expense.

Image

The British now rallied their retreating troops and consolidating the Light Division sent 2 regiments to block the Polish Division still being harassed by the 95th Rifles and 2 regiments to contain the French in the village. This they succeeded in doing with the help of a British Royal Horse Battery sent from the Dragoon Brigade to support the Light Division. British firepower is awesome at the best of times but adding a British 9# RHA battery tipped the balance. The greater number of Polish and French troops meant that the British were suffering horrendous casualties but then so were they. By turn 5 the 1st French division had become permanently broken, the Poles were 3 bases off becoming permanently broken and so was the British Light Division. The Poles had also lost this turn a Polish regiment driven out of the Vineyard by the 95th, (Bad dice rolling on the part if the French player causing the division to be temporarily battle damaged this turn). The British Light division also became temporarily battle damaged as a result of 1 Light regiment retreating after being shaken twice, and also because the Portuguese Lights had been charged again and driven off. So by the end of turn 5 both players had to take an Army Morale Test, both armies would break on a D6 roll of 5 or 6. Both passed army morale.

Turn 6 and 7 really heated things up. The French unleashed the Cuirassier Division at the 1st and 2nd British Line Divisions, as well as the 2nd French Line Division which had been patiently waiting for their attack orders since the start of the day.

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The Curiassier Brigade went straight over the top of a British Square, granted it had suffered heavily from artillery fire over the few previous turns and retreated when charged, even with the +1 to their morale for squares being charged by cavalry.

Meanwhile the British luck was continuing to slip away, the French Lancers broke one Portuguese square and embarrassingly a British Regiment retreated from the charge and did not even try and form square. Once their were British regiments now two regiments of a French cavalry fill the space.

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The British reacted by sending their cavalry in a desperate charge against the 2 Cuirassier regiments. The 3 regiments shook out into line and charged the Cuirassier Brigade. Unfortunately, the 50/50 odds charge by 3 Dragoon Regiments against 2 Cuirassier Regiments was further reduced when a French Lancer regiment passed a response test and rolled a 6, giving him 2 operations, about face and charge, smashing into the flank of 1 of the British Dragoon regiments and driving it from the field.

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Both sides held their breath as the dice were rolled, the odds did not favour the British at all, however British luck must have about faced as they rolled really well and the French did not and so the Cuirassier Brigade was forced to retreat. This was a crucial victory for the British as we shall see later.

The British 2nd Division was desperately trying to shore up the flank by forming square against the Lancers and dropping down a battery and firing at the cavalry.

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The last activation of turn seven saw the French attacking the battered 2nd Division. 2 Regiments charged the Square while the other 2 Regiments charged the other Line. Both won their melees leaving the British in a world of hurt. This was what was left of the 2nd division after the French Cavalry and infantry melees.

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Both sides now had to take another Army Morale Test. The British had lost 2 divisions out of their 4 divisions, and it was only good fortune that stppoed them from losing the Dragoon Brigade and the Light division which was only 1 base off being permanently Battle Damaged! The French still had 1 division permanently battle damaged and the Polish division though ok was also only 1 base off being permanently Battle Damaged. Dla Polska rule which gives the Division an extra base before being permanently battle damaged saved the Poles. However the French Cuirassier Division had lost half the troops retreating that turn due to the loss of the Cuirassier brigade and so was temporarily Battle Damaged and would contribute to the Army Morale roll. The British needed a 1, 2, or 3 to pass their Army Morale test and the French needed anything but a 5 or 6 to pass theirs. The British player rolled a 2 and the French player rolled a 5. The French withdrew and the British were very lucky to have snuck in a victory as a result. If the battle had gone on for any more turns there would have been nothing left of the whole British Army.........
FredericktheGreat
 
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Re: Frog in the Hole

Postby Nox » Thu Apr 11, 2013 9:12 pm

Looked like a fantastic game. Good to see the British come away with a mighty (well, maybe not) victory! :D
Nox
 
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Joined: Sun Feb 17, 2013 10:50 pm

Re: Frog in the Hole

Postby blossy » Fri Apr 12, 2013 3:34 pm

Looks like a great game. :)
blossy
 
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Joined: Tue Feb 19, 2013 5:17 pm

Re: Frog in the Hole

Postby JazzMonster101 » Fri Apr 12, 2013 5:33 pm

Great report Drew, and an excellent game. Damn Brad's British dragoons seeing off my Cuirassiers...so close, and yet!!!! I look forward to my next battle.
JazzMonster101
 
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Re: Frog in the Hole

Postby FredericktheGreat » Wed May 08, 2013 10:13 pm

The British firepower is spectacular, it will not win a game on its own but man it is sure scary when you can so easily lose a base each time the British fire! Ouch!
FredericktheGreat
 
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